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In lua's case, the language is intended to be an embedded scripting language, so any changes that make the language more complex or potentially make the compiler/runtime. Basically (for now, and learning purposes), i just want to make a gui with 2 buttons, 1. What does the ~= operator mean in lua
For example, in the following code I've been studying lua for around a week now, and i'm really curious of how i would do this If x ~= params then
I have seen the hash character '#' being added to the front of variables a lot in lua
Is there a common way to get the current time in or with milliseconds There is os.time(), but it only provides full seconds. The official documentation only shows how to install it. In general, if you want a switch statement in lua, what you ought to be doing is building a table
For your simple case of choice that could be 1, 2, or fail, a simple if statement with a few. I wanna check if two tables have the same value in lua, but didn't find the way I use the operator ==, it seems just to check the same objects, but not the elements in the table If i have two t.
In my lua program, i want to stop and ask user for confirmation before proceeding with an operation
I'm not sure how to stop and wait for user input, how can it be done? One, lua does not currently support incrementation A way to do this is I'm new to lua, and need to know how to install it on windows
I've tried and am unable to run the sample When i try to compile it 100% success is shown, but when i click the run button it. Any idea why this is wrong in lua If pieza == 1 then if rotacion == 1 then piezas = cuadrado1 else if rotacion == 2 then piezas =
Because control structures in lua only consider nil and false to be false, and anything else to be true, this will always enter the if statement, which is not what you want either
Asked 13 years, 6 months ago modified 6 years, 10 months ago viewed 123k times In lua asked 14 years, 6 months ago modified 1 year ago viewed 79k times I'm currently trying to make a new admin command script All i have so far is the kill command.
Everything i've tried (so far) works unless i use the :* me parameter (*being any.
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