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I have the following problem I've often found myself sketching on a primary plane and offsetting from a. I would like to align an object (the hemisphere in the figure) on top of a face of another object (the selected face in the figure)
I'm new to 3ds max as of today That option, extrude from face is not readily apparent in my autodesk professional inventor 2017 I need to connect one side of this mesh to the other
How can i select vertices and create faces from them
The orientation in a face based family is based on the host, so if you place the family on a wall in the project then the plan presentation set in the family is the front elevation. I am looking for ilogic that would ideally be ran from the assembly edit environment and allow me to choose a face (maybe in the active sketch?) and then delete and/or trim all. A global control in visibility graphics which allows the user to hide the lines which make up the edges of a split face At the moment you can only manually hide them with the.
Therefore, families that are hosted to a face are necessary I'm totally new to this and can't find a solution anywhere about this problem I'm trying to select faces however it will not select the faces that i want. Occasionally i may get an stl file that has no original source file and i will convert the mesh to a body so i can modify it
If the object is simple and has several faces on the same.
Hi i am trying to perform a simple finish turning profile on my part but fusion360 does not like it i guess Maybe i am doing something wrong Can some one have a look and.
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